Learning takes place when we take the time to play with ideas, materials and processes. So please join us, take some time to play & learn with a team from your District, while engaging with other teams from across Canada!
The Make, Play, Connect Professional Learning series is designed to offer participants the opportunity to experience computational participation through a series of three synchronous sessions, connected by facilitated asynchronous engagements and materials. By taking some time to share what you make and how you play with and integrate what you’re learning in your classrooms, participants will be collaboratively implementing skills that support computational thinking and the core competencies.
This hands-on, playful, collaborative and communicative practice is what is at the heart of computational participation!
The 3-part series include: Coding Story, Making Worlds, and Employing Robots.
We’ll ‘make & play’ with Twine, an open source tool for telling interactive stories and we’ll ‘connect’ this to core competencies and computational thinking through cross-curricular examples from different grades and contexts that will include both ‘plugged’ and ‘unplugged’ tools for storytelling.
Date: April 27, 2021
Time: 4pm – 6pm PDT
Delivery: Online synchronous learning through Zoom
We’ll ‘make & play’ with Minecraft as we ‘connect’ this practice to the development of critical thinking, collaboration and computer science skills.
Date: May 4, 2021
Time: 4pm – 6pm PDT
Delivery: Online synchronous learning through Zoom
Using a challenge-based learning approach, we’ll focus on providing real-world experiences to support STEM, career readiness and CS skills. After an introduction to the Cyber Robotics Challenge, participants will have the opportunity to gather hands-on experience. We will also expand by discussing a variety of tools to expand on the learning experience, beyond the Robotics Challenge.
Date: May 11, 2021
Time: 4pm – 6pm PDT
Delivery: Online synchronous learning through Zoom
If you are interested in sending a team of up to 3 people from your school district to participate in this workshop series, please contact us: sarah.lockman@ubc.ca.
Registration is limited so please contact us as soon as possible if you are interested. Ideally, districts would send the same team of participants to all three sessions.
Dr. Jennifer Jenson
Professor, Digital Languages, Literacies & Cultures
Department of Language & Literacy Education
jennifer.jenson@ubc.ca
Yvonne Dawydiak
Manager, Learning Design
Teacher Education Office
yvonne.dawydiak@ubc.ca
@yvonnedtechtalk
Janice Novakowski
Adjunct Professor
Department of Curriculum & Pedagogy
janice.novakowski@ubc.ca
@jnovakowski38
Blaise Patterson
Learning Experience Designer
FairChance Learning
@Blaise4Tech
Want to Keep Exploring?
Computational Participation & Competencies Program (CP)² is a unique opportunity allowing educators to connect with research and industry partners to develop programs that will foster design and algorithmic thinking and collaborative problem solving in a technical environment.
Start date: Fall 2021
Length: Approximately 8 months
Format: Online, non-Credit
Schedule: Synchronous & asynchronous
This workshop series was made possible thanks to the generous support of Fair Chance Learning.